Real Traffic Spawn Install Java
Worked like a charm though I just realized as I paid my subscription. This app will not be as effective later at night as there is not that much traffic airborne except for trans flights. @@ Is there a way to not have the AI parked traffic blasting away ALL of their engines at full power while parked? I can't hear a word my FO is saying now. There shouldn't be any engine sounds at all except for active aircraft. Anything to be done done about parked traffic at max volume? No distance muffling at all.
Born again christian definition. And those of you reporting no FPS loss with this app must have stunning PC's. I most definitely see the FPS drop somewhat when a lot of planes spawn in. VAS usage is fine and my FPS is still over 30 but it's not longer 60 at KHOU. It's hovering around 48 externally. So that's a loss of 12 with this app running on the same PC.
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EDIT: Solution for sound when flying the PMDG products at least. Turn Engine sounds WAY WAY WAY down in the simulation sound options and set your sounds for your own craft in the PMDG FMC setup menus. PS: RIP SWA 5928. XD I just watched an AI come in for a landing at 300 mph and miss the runway by 300 feet to the left. XD Pretty sure I have the most up to day AFCAD of KHOU you can have. Overall, great program with some problems that probably can't be overcome anytime soon such as traffic taxing to the gates at non radar controlled airports but I like where this is going.
This is Real World Live traffic. You cannot communicate. No program is able to give/read ATC instructions If I see an aircraft in front of me ( either seeing it or looking at my ND ) when flying my STAR l I simply lower my speed till I am at about a 2 min distance.
Thank you so much!! The Real World Live Traffic, from which source is obtained? - I want to be sure that planes that don't appear at FR24, would appear at P3D at least.
Finally, are you aware of this app, as suggested by Jay Bloomfield - jabloomf1230. Neither the sim nor any ATC apps will communicate with the live AI aircraft, but I would suggest using the donationware app LAAP which dynamically changes the LiveATC feed as one switches radio frequencies.
Real Traffic Spawn Install Java Server
Or just run a LiveATC feed manually when airborne. Unfortunately, the comm frequencies for ARTCCs are not usable by LAAP since it relies on MakeRunways to create the database that matches up LiveATC feeds and comm frequencies. Center radio frequencies (and boundaries) are part of the sim's file bcvf.bgl. Also, live ATC feeds are not available now for much of Europe. Thank you one more time!
Warm regards, Rafael. Just want to clarify, the PSXseecon Traffic Manual says that addons have to be installed. Is it as simple as copying the Ultimate Traffic Aircraft folder into Prepar3D Simobjects folder and running the VMRGenerator or do I have to fully install UT2? Robert You only need the UT2 aircraft. One way of achieving this is to fully install UT2.
Make a copy of the UT2 liveries. Uninstall UT2. Put the copy of the UT2 liveries back. Put a path to the UT2 liveries in VMRGenerator. Run VMRGenerator. I was too optimistic about interaction of life traffic and VATSIM. I made my statements about it being compatible after just one trial where I was flying away from other VATSIM traffic and no ATC in that area.
When I tried again in a busy place with moderate VATSIM traffic and ATC active the program started quitting and practically became useless. So I am retracting my statements about compatibility with VATSIM mike Indeed.
You cannot have other Traffic programs together with PSXseeconTraffic. See Manual section 1.3 Disclaimer and 4.1 Traffic Slider Nico.
You only need the UT2 aircraft. One way of achieving this is to fully install UT2. Make a copy of the UT2 liveries.
Uninstall UT2. Put the copy of the UT2 liveries back. Put a path to the UT2 liveries in VMRGenerator. Run VMRGenerator. You cannot have other Traffic programs togethet with PSXseeconTraffic.
See Manual section 1.3 Disclaimer and 4.1 Traffic Slider Nico Hi Nico, I am trying to use this program but VMR generator does not give me any result. It searched all folders for AI but found none. I am using my own AI with AIG flightplans. Can you give me some pointer here? Thanks Hendrik. Can't get it to work.

Started the flight in P3D, PSX opened, Real Traffic opened, but simply won't connect to the sim. No idea at the moment why. Both apps are allowed in Firewall. Any help is appreciated! If you are running PSXseeconTraffic at the same PC as P3D then just rename Simconnect.cfg to something different. This is an omission in my Manual, will make an update.
EDIT: in 5.1 this is fixed by naming Simconnect.cfg, Simconnectnetworked.cfg. Peaple that run networked shoud rename in back to Simconnect.cfg. Hello, I have attached my log file for Henk to have a look and diagnose where the issue of no live traffic showing is orginating in my configuration. There is no difference if I switch aircraft from F-22 Raptor to any other Aircraft, Live traffic is not displayed and working, even though the program connects with Prepar3d.
Thanking you, Best Regards, Aftab. Hi Aftab, This statement in the log file says: Warning: Flight Simulator disappeared, PSXseeconTraffic will stop. Any idea why P3D stopped?
I am currently in the process of making my 3rd Java game (everything I have learned is from YouTube videos, so I may be doing some things wrong) named 'Blocked'. But I have run into a problem: how do I make an algorithm that gets progressively harder each 'level'. But first let me briefly explain the game, so you are a small human and blocks are falling from the sky, and you try to avoid them, there are 5 types of blocks: Basic, fast, shop, killer, safe. So I want my game to start with very few (basic only) tiles to fall, while the game is going (infinitely) I want it to get harder but not just unlocking new blocks, but also changing the frequency the more difficult blocks spawn (up to a certain threshold of course). Pseudo code is fine by me. (2) if you need any clarifications ask me!